Showing posts with label Ulduar. Show all posts
Showing posts with label Ulduar. Show all posts

Tuesday, 31 March 2009

GC on 25 man pugs

Heres one for you seaver I know u'll be happier!


Quote from: ghostcrawler
"Naxx 25 was puggable, this was not the intent. We do not want 25 man to be a bunch of randoms getting together to clear our content. Naxx 25 was that way, Ulduar 25 will not be pug friendly."

Naxx being puggable is fine and really inevitable. The problem was that Naxx 25 was so easy compared to 10, that 10 felt like a pointless exercise. Ulduar 25 will not be as pug friendly as Naxx. I suspect it will be pugged at some point, but it may take longer. Don't forget that many guilds already knew the Naxx encounters very well when LK shipped.


Think this is a good sign of harder content no?

Sunday, 29 March 2009

Protection Paladin 3.1 Set Bonus's


So, with 3.1 bringing alot of new changes i guess it's time for me to have a write up of how i think this is going to affect the paladin as a tank!

So to start off with gear bonus's and how that will affect us.

The two piece set bonus is, Increases the damage done by your seals of Vengeance, Corruption and Righteousness by 10%. This to me can be took in two ways. it gives you the Opportunity to put out alot of burst threat in the start but then this becomes a very poor bonus after the first judgement is put down. to explain this with using Glyph of Seal of Righteousness you can drop alot of burst threat on a target with using this seal but on a long term basis it will not beat Seal of Vengeance This is because as you can see after 5 stacks you'll increase the Holy damage by 50% and that really does add up on top of the vengeance tick. So my sum up of this is that it gives a good bit of burst starting threat but after the first 10 seconds is useless

The four piece set bonus is: Shield of Righteousness now increases your shield block value by 225 for that attack and for 3 sec afterward. Shield of the Righteousness was one of my most favourite things brought in within WotLK it gave us the opportunity to really get stuck in with some single target tanking rather than AoE. This is going to give out a significant amount of single target threat for this and for Holy Shield. My plan will be to use this in conjunction with Libram of Obstruction So ill lay down my Judgement, use Shield of the Righteousness and boom. From the set bonus and that item ill have a extra 575 BV to add to my 1.3k and its a rather nice sum to keep refreshing every 3/8 seconds!

In terms of me and Phood hopefully i should be easier to heal due to the gear level increase and the fact that ill be mitigating more with the extra block value of the set bonus. It will be interesting to see how this will show for him and if he'll actually be paying enough attention to notice :P

Seaver




Seaver just gave me a "blocking 101", now how I understand it 50-odd% of the time he will be hit and block an extra 225 damage, if he gets hit 100 times (ballpark figure for a 10 min fight) in a fight and 50 of those are block mitigated, 60-odd% of that will have this buff up so lets say 30 hits,then that's 6k extra healing I don't have to do. with ~20-30% over-healing that's ~9k or a regrowth or one of my other faceroll spells that I'm not going to have to throw and can either save me mana or be used else where. So yay (I think)! As to Glyphed of Seal of Righteousness I'm not even going to pretend to understand the subtleties of that, but one thing that pops into mind is wave tanking and it maybe being a benefit there.

Saturday, 28 March 2009

Complaining!


Right, so first post and i guess this isn't going to be the most positive of posts to start off with. After playing my paladin as a tank for the last year and a half to two years. Sticking with it after the "If you want to be a tank, play a Warrior" comments and grinding through the hard points within this class now i can finally say.

God damn ain't i overpowered!!

From looking at the class, seeing the numbers and playing with it. It makes me wonder where my challenge will be as a tank. I look at Ulduar and with the ease of current content i can say that I'm unsure if it will be what i need to really bring me back into WoW as a tank. At the moment I'm in a Pre-Tbc guild going through Aq-20, Molten Core and Zul-Gurub as a healer, to me it is how I'm enjoying the game as the current content seems rather boring as a whole. Sarth 3d being the one encounter that is hard and 30 min to fill up a week isn't really what i want to see in this game and i pretty much stopped before we took that down due to the shear boredom of playing my pala.

I can go on about the " Ah but you need to do achievements" comments and that just makes me wonder if its people trying to fill the gaps to not see the point that there isn't half as much content as when TBC was released. Yes i came into TBC as a raider about 6 months in so it had already been established but i remember how we worked at some bosses in Kara. Spending time in there was fun and i felt like i had to think. People are saying that this is the first level of raid content and its going to be as easy as Kara but in this game has there ever been a raid instance that has been defined as too easy from the outset?!? It really does make me wonder where this game will be going. In the future and if it is attempting to be aimed at the bad players.

Rant off,
Mark/Seaver




Oh No you got to make the first post (grumbles)! Now let me start off by saying... yes Naxx is easy... and yes Kara did seem harder, however we are looking at kara as hard due to the months we spent farming it waiting for 25 people with TPG.

The challenge is coming I think hopefully in ulduar. Healer mana Regen is getting nerfed spell costs are going up and I think I have seen somewhere that Blizzard wants to make more burst damage and also a lot more spell damage. At the moment pretty much any healer can just face roll the key board put everything on everyone and just /dance the rest of the instance (I exaggerate, however I think this still rings true). healing is not going to be as consistent anymore, so tanks are really going to have to be on their toes.The only really thing that mattered in naxx was a tanks health pool and not pulling silly things (and getting out of the fire things). Tanks roles are soon going to have to include a lot more damage avoidance rather than just straight up mitigation. Anyway that's what I hope.